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GamingPerspectives

8
Aug 2020

Gaming Perspectives with Saul and Jolene Episode112: Solo and One Player RPGs

     In this episode Saul and Jolene talk about Solo and One Player RPGs.  Saul starts with his first sight of Tunnels and Trolls Solo adventures he saw at a Northern California game convention known as Pacificon.  Also Solo adventure rpgs remind Saul of the old "Choose your Own Adventure" series of books.  

     Jolene was asked by a friend to do a Solo adventure in preparation for a CoC game he was going to run, in order to get her into mood of the game.  Her solo CoC adventure ended with her not being able to escape the town and gets burned on a pyre by cultist.  Yes a proper introduction into the world of CoC.

     Saul and Jolene then switch to one player RPG games.  Saul discusses playing one on one sessions with their son when he was 4,  which were more about instilling values than killing monsters and taking their stuff.  

    As Always we would like to thank you all for listening and please share our podcast.

 

   Music by Solxis, song Solo Orbit, off the album Smooth Jazz Serenade Vol. 3

   Available from Tribeofnoise.com

2
Aug 2020

Gaming Perspectives With Saul and Jolene Episode 111: Hit Points in RPGs

    In this episode Saul and Jolene talk about Hit Points.  What are they, or what do they represent, where do they come from?  In this episode Saul and Jolene discuss the beginnings of hit points and how games have handled what they represent in different games. 

 

    As always, thank you all for listening and please share our podcast.

 

  Music by Jim Gaven, song Happy and Healthy off the album All Things Possible.

 

   Available at Tribeofnoise.com

26
Jul 2020

Gaming Perspectives with Saul and Jolene Episode 110 Aging in RPGs

     What is the impact of age on a character in RPGs.  Saul and Jolene tackle the concept of character age and how that impacts your character in an RPG.  From D&D to Call of Cthulu rpgs deal with the concept of character age differently.  Some game try to be "realistic" while others completely ignore the subject of character age.  Saul and Jolene talk about players and their choices of how old their characters will be.             Some games like Traveller and Dark Conspiracy players "choose" the age of the character by deciding how many tours/terms their character has before play.

 

    As always Thank You All for listening.  Please share our podcast.

 

   

    Music by Jody Band, song Getting Up In Years.

   

      Available at Tribeofnoise.com 

18
Jul 2020

Gaming Perspectives with Saul and Jolene Episode 109: Tension in RPGs

     Tension in RPGs, is it only for Horror and Mystery RPGs?  Saul and Jolene talk about how to create tension and how it just not for Horror RPGs anymore.  Tension can be a great way to keep players engaged in the game.  Also in games where the players feel tension it usually make game memorable.  But how do you make games tense?

     Saul discusses situations where he created tension in games as varied as Space Opera to D&D.  Jolene takes to the internet to get how other GMs have used tension to make a better RPG experience.

    As Always thank you all for listening and please share our podcast on your social media.

 

   Music by Rud Vych, song Tension.

   Available from Tribeofnoise.com

11
Jul 2020

Gaming Perspectives With Saul and Jolene Episode 108: Don’t Split the Party?

      Almost every rpg gamer knows the words, "Don't Split the Party".  It is a phrase that I have heard for a very long time.  An Order of the Stick graphic novel was even titled "Don't Split the Party."   Saul and Jolene discuss where this phrase comes from and if it really is good advice for a group of RPG players.

      Saul, as he tends to do, digresses a bit on the subject but Jolene is always there to gently guide him back to the subject.  

    As always thanks for listening and please share our podcast in your social media circles.  Also leave a review where you use to listen to our podcast.

 

     Music by Serge Ray, song Split

   Available from Tribeofnoise.com

5
Jul 2020

Gaming Perspectives With Saul and Jolene Episode 107: Killing NPCs

    In this episode Saul and Jolene talk about the killing of NPCs in your RPGs.  Player Characters may at some point kill an Non Player Character in your roleplaying game.  What happens when PCs either by accident or on purpose kill an NPC.  For Saul, a lot depends on the genre and the circumstances of NPC death. 

      Jolene has an example where a GM was asking about what to do with a PC who accidentally killa an innocent bystander on a train in a game of Deadlands.  Saul uses an example of one of his experiences when a PC killed a member of the town guard.  Two very different situations that could be handled very differently.  Ultimately it is a question of consequences of the PC's actions.

    As always thanks for listening and all we ask is that you share our podcast on your favorite social media.

 

   Music by Mitchell Emmen, song Character Select.

   Available on Tribeofnoise.com

28
Jun 2020

Gaming Perspectives with Saul and Jolene Episode 106: Bringing Your Character to Life

      This week Saul and Jolene discuss ways to bring your RPG character to life.  Ways and tips that you as a player can do to make your character seem more real or realistic.  Mainly to help new players to the hobby but can be of use to the old grognards that might try something new or different.  

     As always thanks for listening and all we ask is that you share on your favorite social media.

 

   Music by Ananstasia Vorotnikova, song Your Life.

   Available from Tribeofnoise.com

20
Jun 2020

Gaming Perspectives with Saul and Jolene Episode 105: Traps

      Saul and Jolene discuss Traps! in your RPG games.  Saul discusses how he has never really used traps in his fantasy RPGs.   Saul talks about his earliest recollections of playing D&D and how traps had not played a big role in his early games and how that directed him to not include them in his games when he started running games.  

     Jolene tried to keep Saul on topic but allowed him to digress.  Jolene as always did a bit of research on using traps and found "Grimtooths books of Traps".   Which causes Saul to talk about an old story about seeing Grimtooth's Books at the first con he attended.

     As always, thank you all for listening and please share our podcast on your favorite social media networks.

   Here is where you can get reprints of the famous Grimtooth Traps book.

    https://goodman-games.com/grimtooth/

 

   Music by Anna Wang, song Trapped.

   Available at Tribeofnoise.com

    

12
Jun 2020

Gaming Perspectives With Saul and Jolene Episode 104: Technology at the Gaming Table.

     Technology has greatly advanced since the introduction of RPGs in the mid 1970s.  Saul and Jolene discuss the pros and cons of having today's tech at the gaming table.  For the most part the discussion is positive about technology at the table.   From laptops, cell phones, tablets and HD TVs technology at the game table can really help in running an RPG.  Things such as PDFs of the rules, music and sound effects, pictures and movie clips can really spice up your experience at the RPG table.  

    But of course technology can also be a problem. 

    As always thank you all for listening and all we ask is that you share our podcast on your favorite social media.

  Music by Stock XL,   song Technology Background

   Available at Tribeofnoise.com

7
Jun 2020

Gaming Perspectives with Saul and Jolene Episode 103: Canon in RPGs

     Saul and Jolene talk about sticking to canon in RPGs.   Saul usually tries to be a rebel but feels sticking to official "canon" of a setting or IP is important.  It may not be really important to Saul as a fan of a genre, but when he runs RPGs, he feels that staying close to canon is important.  One of the  reasons it is important is because when you list or describe your game being set in a certain setting, from Star Wars to Star Trek to Forgotten Realms, the players coming to sit at your table come to expect certain elements when you describe your game as such.  If you describe your game as a Lord of the Rings game, well there shouldn't be light sabers or the Prime Directive.  If you change too much then you might alienate your players.  

     Jolene mostly agrees with Saul's position and is one of the reasons Saul thinks its important to stay as close to canon as possible.   Not for the first time Saul recites the dreaded "Shuttle Shields" incident.   Where Saul running a Star Trek  Adventures game got something so wrong it caused great consternation with three of his players at the game table.  

     As Always thank you all for listening and all we ask is that your "Share" our podcast in your social media networks.  

 

  Music by the Real Knative,  song Crowd Official, off the album "Northern Nevada Dreams".

   Available at Tribeofnoise.com

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